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Total War Warhammer DX12 Support To Come After Launch, Dev Details Optimization

Back in March, it's been confirmed that the Creative Assembly developed strategy game Total War Warhammer, launching next calendar week on PC, is going to support DX12. Not much else has been said about the thing in the by few weeks, merely today the team revealed more non but on this matter, only as well on the optimization piece of work that has gone into their game.

According to the latest Total War Warhammer evolution blog, Total State of war Warhammer DX12 support will but exist coming afterward the game launches. The team also revealed that they are very pleased with the DX12 performance they are seeing so far.

We're pleased to confirm that Total War: WARHAMMER will too be DX12 uniform, and our graphics squad has been working in close concert with AMD'due south engineers on the implementation. This volition be patched in a niggling after the game launches, but we're actually happy with the DX12 functioning we're seeing then far, so watch this space!

As already mentioned, the squad has also detailed some of the optimization piece of work that has gone into Total War Warhammer, revealing how they managed to employ the CPU and GPU more efficiently, with the game taking better advantage of multicore CPUs, balancing the load across cores and so that no cadre is maxed out.

Total War has traditionally been quite CPU-bound, with the game-draw and graphics return processes both running on the same CPU thread. Over time, equally the engine has evolved and get more than demanding, this has get an increasingly important clogging for u.s.a.. During the grade of TWWH'due south development, we've spent time separating these so they now run independently on their ain threads. We've also optimized our task-system to have amend multi-threading functioning across the board.

In GPU terms, we've shifted our particle simulation pipeline from the pixel shader to the compute shader, which is a more efficient use of the GPU'south fourth dimension. In fact we've washed this with several parts of the rendering pipeline, further utilizing the GPU and letting the CPU focus on everything else it has to practice.

More information on the engine having been switched from 32 to 64-bit, anti-aliasing, MSAA implementation and more can be establish on the developer's weblog.

Total War Warhammer volition launch on PC next week, on May 24th.

Source: https://wccftech.com/total-war-warhammer-dx12-support-launch-dev-details-optimisation/

Posted by: adamsboyeto.blogspot.com

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